Replying to @nikita14martin Sprinting tutorial for Unreal Engine. Finally got around to it, hopefully it's not too long for TikTok lol A beginner tutorial with a focus on ease of use, maintainability, and scalability. We use 3 assets, the player character, a custom Enums variable, and a simple blueprint widget. The stamina system is broken up into 4 private functions, a public getter to check stamina remaining, and a public event to toggle sprinting. This should work as a good skeleton where you can add extra functionality to the start, end, and update functions. Because it uses a movement state enum, its easy to add new movement states, such as crouching or flying, without breaking anything. #unrealengine #tutorial #howto #gamedev #gamedevelopment #ue4 #ue5 #games #gamedesign